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Autor Thema: Patche & Hotfixe für WoD  (Gelesen 15939 mal)
Crooke
...aka Canja
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« am: 15. Oktober 2014, 11:31:36 »

Pre Patch 6.0.2 incoming...


Hier gehts zu den Patchnotes


Im Arsenal kann man seinen Char nach der Itemquetsche schon begutachten

Das tut schon weh wenn bei den sündteuren Edelsteinen nur noch +10 Tempo und +10 Crit stehen.

Bei mir sinds dann auch 6% Crit weniger
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« Antwort #1 am: 15. Oktober 2014, 11:56:00 »

sollte das nicht relativ gesehen eher mehr crit geworden sein? zumindest itemseitig, der ganze hit stat wurde ja überwiegend zu crit, aber ka ob sie was auf der talentseite gedreht haben
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Crooke
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« Antwort #2 am: 15. Oktober 2014, 12:00:27 »

Heute abend mal schauen. Ich hatte gestern definitiv noch 41% Crit. Jetzt habe ich aber eben auch nur ins Arsenal geguckt, kann natürlich auch sein dass die fehlenden 5% von Arkane Int. kommen. Aber erstmal fehlen die.

Bin ja doch einigermassen angefixt wegen der neuen Sachen heute abend  
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« Antwort #3 am: 15. Oktober 2014, 12:26:01 »

mein mmo champion ist ja gut was los an gewhine

alte legendaries sind jetzt BiS
viele mobs machen noch den alten schaden
lowlvl Dungeons sollen nahezu unmöglich sein

ich freu mich schon
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« Antwort #4 am: 15. Oktober 2014, 12:27:02 »

^.^
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« Antwort #5 am: 15. Oktober 2014, 12:33:49 »

Also doch noch ein paar Tage warten mit dem Reaktivieren.
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« Antwort #6 am: 15. Oktober 2014, 13:53:11 »

Je mehr ich zu dem Patch lese desto mehr Angst bekomme ich vor heute abend ... 
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« Antwort #7 am: 15. Oktober 2014, 14:03:34 »

manche neuen charmodelle sehen auch genial aus, duckface NE!
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« Antwort #8 am: 15. Oktober 2014, 14:16:25 »

manche neuen charmodelle sehen auch genial aus, duckface NE!

Toll reite doch drauf rum! >.>


Zitat
Here are some experiences with 6.0.2 for those in the EU (and US) who don't yet know what's awaiting them. Reposting from reddit:

---

I have no idea how they could mess it up this badly. I have played this game from Vanilla till Mists of Pandaria. 5.4 MoP in my opinion has been the best gaming experience out of any in the warcraft timeline or any games timeline. Yes, even better than Vanilla or BC.

Unfortunately now, everything is broken and it doesn't look like there will be a fix coming any time soon because the flaws are incredibly deep. Let's list all of the problems:

Leveling - Questing

Leveling up a new character right now is one of the worst experiences. Killing mobs takes twice as long, and as such, the entire leveling process has just been effectively doubled. Remember when you could triple pull enemies at your level to get more kills and items to complete your quests? Now you are back to killing one mob at a time at insanely slow speeds. Also, if you are a class without a heal, avoid taking damage at all costs. Tons of mobs can quickly kill you.

Many mobs have abilities that are unsquished. For example, the bunny guys in the Valley of the Four Winds can one shot even an item level 580 tank. Their bite DoT is unsquished. There are literally hundreds of mobs like this.

Leveling - Dungeons

Previously we could fly through every 5 man dungeon, quickly get loot and experience for leveling up. Now, even with a group geared to the teeth with full heirlooms can't beat a 5 man without insane luck. Almost every single dungeon enemy can 2 shot the tank - and this isn't just unsquished random abilities. Our stats are effectively many times lower than the corresponding dungeon tuning.

Raiding - Outdoor

Ordos and the Celestial Bosses are now a huge pain in the ass. Remember that fire underneath Ordos that everyone sat in while facerolling him because we had the gear and the healers to back us up? Well now that fire is not squished properly and kills you in 5 ticks. It literally does 30K damage a tick. Good luck. Yu'lon's green goo also with kill you in a couple seconds too. I have no idea how Blizzard could have missed this.
In general, these bosses die twice as fast as before, but the players die four times as fast. Huge heals need to be preemptive and spammed because the tuning a totally different ballgame now.

Raiding - Indoor

ToES is now uncompletable because the last two bosses have unsquished mechanics. They will one shot you endlessly even on the easiest of difficulties.

Heart of Fear has many amber shapers which require you to free a raid member by attacking them. It's too bad the amber shell is unsquished and has 6 million health. Hint: you won't be able to break it.

ToT has some adds before Durumu that will one shot the entire raid again, even on LFR difficulty.

SoO has many tuning issues in people getting one shot by nearly every boss since everything dies so fast and heals so fast. Burst damage and healing is really bad for this game. Also the Iron Stars in garrosh's room deal 350K+ damage on any difficulty. Yeah. 350,000 damage while we have around 100K health.

PvP - Arenas

Arenas are a burst fest since there is no resilience and we all kill each other in two hits. A rouge ambushed me for 50K. I have 75K health. He then silences me with a kick, doesn't need to stun me, and hits again for 25K, you die. It isn't just rogue's that can kill people fast - It's everyone. Also, even mediocre healing spells heal you to full. The game is now about silences. I can get out of a CC or stun by using my trinket. Most healers can even use a move while stunned, like monk's Life Cocoon. But a 4 second silence is all you need to murder someone, since they can't get out of it and you kill people in two hits.

PvP - Battlegrounds

Well the server is currently offline, but when it was working it was just as bad as Arenas. I hope you are a ranged class, because the melee melt instantly! Also, Alterac Valley has level 98 elite mobs instead of the ones meant for our level. Balinda can one shot the entire Horde army in one spell! How fun!

Pre-Expansion Questline

I'm used to pre-expansion quest lines being kinda lame, but this one takes the cake. The UBRS server is like russian roulette. It kicks out people completely randomly with no questions asked and the new questline takes about 5 minutes to complete. The only cool thing you can do is get into UBRS, pray that you don't get kicked, and start killing some of the level 101 ogre's inside. They drop really high item level greens (580+), and a cooking book! (Note: the reddit poster didn't have all the info here, in that the items dropped by the ogres have either level 99 or level 100 requirement - so this isn't a huge way to get free gear, you won't be able to equip what you get.)

Go read whatever part of the game you are interested in above to learn how it is completely broken.

The heart of the problem is the number squish. They have done it in such a way that everyone's health is a pinball machine that bounces between near death and full. Every hit you take reduces you to half hp. Every heal you take brings you to full. Healers notice this the most because they have to constantly try to predict damage and spam huge heals constantly. The tank's hp is literally all over the place. Duels often last less than 5 seconds. A 2v2 double DPS team can kill ANY healer in a single 4 second silence break in healing. They really do die that fast. 3v3 and up is only worse. Undoing the number squish is the first step in restoring sanity, but I believe Blizzard isn't going to make this change. They need the numbers to be smaller for the server computations and this may ultimately destroy WoW, save for some insane detailed number tweaking...

---

TLDR: The game is broken. They will fix it, sure, but, first, this will take time, and, second, they will leave many things unfixed or half-fixed, guaranteed. Obligatory: told you so.

I am not saying that they shouldn't have implemented the squish. But they sure as heck didn't test it out well and didn't listen to people who were reporting issues with the squish for quite some time. This is a total shame.

Let's go burst each other in BGs, I guess...

PS: The original reddit link: http://www.reddit.com/r/wow/comments...y_broken_from/


Großartig... ^.^
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« Antwort #9 am: 15. Oktober 2014, 16:44:37 »

Mir reicht das noch wie ich mit meiner Stoffrüstung durch die Schreckensöde geeiert bin mit Canja. So ne shice braucht niemand beim Leveln 
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« Antwort #10 am: 15. Oktober 2014, 17:16:03 »

menschinnen und elfinnen haben irgendwie nur hässliche gesichter abbekommen, schön mit aufgespritzen lippen und so^^

muss ich wohl doch noch den shammy lvln oder den helm einblenden
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« Antwort #11 am: 15. Oktober 2014, 17:18:16 »

menschinnen und elfinnen

Argh...


*must resist* ^.^
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« Antwort #12 am: 15. Oktober 2014, 17:24:56 »

Und da isser auch schon ... der erste Hotfix des Patches ...

Zitat
October 14

World Event: Iron Horde Incursion

    All quest boss NPCs in the Blasted Lands now have scaling health pools based on the number of players engaging them.
    Spawn rates for mobs and NPCs in the Blasted Lands have been adjusted.
    [Requires a realm restart.] Quest items for Mementos of the Fallen and Ransacking Nethergarde should now be tracked properly on the mini map.
    The title, “of the Iron Vanguard” received from completing The Iron Invasion achievement is now account-wide.

Toy Box

    Resolved an issue where the toy collection count was incorrectly increasing each time the character logs in.

Classes

    Death Knight
        General
            Death Coil should now correctly have a range of 40 yards.
        Talents
            Blood Tap, Runic Corruption, and Runic Empowerment should no longer incorrectly trigger when attempting to cast Death Coil against an invalid target.
    Druid
        Restoration
            Lifebloom’s Bloom effect should no longer incorrectly heal the casting Druid instead of their target.
    Hunter
        General
            Resolved an issue where Deterrence modified by Glyph of Mirrored Blades was not reflecting spells back at the target.
            Resolved an issue where Explosive Trap’s effects could be dodged.
    Mage
        Arcane
            Resolved a script error with Arcane Barrage.
        Talents
            Supernova now deals 30% less damage against player targets.
    Warrior
        Arms
            Resolved an issue where Execute could incorrectly cause the Warrior to receive 100 Rage.

Creatures

    [Requires a realm restart.] Reduced the health and damage of high level creatures and NPCs in Pandaria to more closely match their relative difficulty before the stat squish.
    Incarnation of Despair’s Last Gasp now deals damage that is more reasonable level in a post stat squish environment.

Quests

    Legendary Cloak Quest Line
        Celestial Blessings: Adjusted the damage received by both the player and Wrathion during the challenges for Chi-ji (healer) and Niuzao (tanking) to a reasonable level.

Raids, Dungeons, and Scenarios

Raids

    Resolved an issue in Personal Loot mode where multiple players were unable to loot a boss or chest at the same time.
    Siege of Orgrimmar
        Auction house NPCs in Siege of Orgrimmar’s should no longer be level 100.
        Garrosh Hellscream’s Iron Star explosion damage has been reduced to a more reasonable level in a post stat squish environment.
    Throne of Thunder
        Jin’rokh the Breaker’s Static Wound damage has been reduced to a more reasonable level in a post stat squish environment.
        Shadow Nova damage for Dark Ritualist and Ritual Guard has been reduced to a more reasonable level in a post stat squish environment.

Dungeons

    Upper Blackrock Spire
        Commander Tharbek received a tuning pass on their damage and ability cooldowns.
        Awbee should no longer spam their introduction after Commander Tharbek is defeated.
        Resolved an issue where items were incorrectly disenchanting into Warlords of Draenor enchanting materials.
    Shadow-Pan Monastery
        Gu Cloudstrike’s Magnetic Shroud healing absorption has been reduced to a more reasonable amount in a post stat squish environment.

Proving Grounds

    Tank Trial NPCs now hit harder and have slightly more health.

Battlegrounds and Arenas

    Deepwind Gorge
        Resolved an issue where players were not receiving points for capturing a mine cart.

Items

    Resolved an issue where Tier tokens obtained from Mists of Pandaria Raids could not be exchanged for gear.
    Resolved an issue where Dame Evniki Kapsalis was incorrectly selling Heirloom items for gold instead of Champion’s Seals.
    Resolved an issue where Nat Pagle was incorrectly selling Draenic or Savage Fishing Poles.
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« Antwort #13 am: 15. Oktober 2014, 19:16:32 »

menschinnen und elfinnen

Argh...


*must resist* ^.^

 
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« Antwort #14 am: 16. Oktober 2014, 01:19:00 »

So dramatisch wie in dem whinepost ist es dann nun auch nicht. Ich kann nur sagen, dass wir einen entspannten Mythic SoO Raidabend hatten. Heilung war manchmal etwas tricky, aber mit nem Heiler mehr sollte es kein Thema sein. Dmg war reichlich und alle Bosse sind ca. 20% schneller als vor dem Patch gefallen. Dieser Kleinkram mit "unsquished abilities" wird sicher flott gefixt und dann ist's gut. Ich find die kleineren Zahlen sehr angenehm. Viel mehr stört mich, dass sich mein Krieger jetzt so stupide spielt, der Wegfall von CS und HS als Fury ist öde...
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