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| | |-+  Malygos - Bugs
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Autor Thema: Malygos - Bugs  (Gelesen 3577 mal)
Claron
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« am: 27. Januar 2009, 21:07:39 »

So far, from personal experience and reading RnD, I've seen reports of the following:

1. P1 Arcane Breath may be omnidirectional for certain random targets, still up in the air -> some combat logs indicate a second arcane breath that has no source.
-- The real issue at work here may be pets that Avoidance an arcane breath getting the Bomb debuff anyway, and then proceeding to blow up the raid. Advised to dismiss all pets (including ghouls) on this encounter until further notice.

2. Circle of Healing and Wild Growth yield "Invalid Target" errors if you attempt to cast them during P1 Vortexes. (Confirmed, no known fix.)

3. P2 Anti-magic Zones do not reduce damage taken by P2 "Deep Breath".
This bug is intermittent. Some times the AMZs work perfectly, some times they don't reduce Deep Breath damage, some times they dont' reduce Scion bolt damage, some times they don't work at all. The real issue at work here could be faulty positioning detection, as some players appear to have them work fine while others don't. Time to delete your WTF and Interface folders again I guess.


4. Malgyos continues to randomly melee the raid in P2.
This bug is reportedly rare. When we experienced it, Malygos failed to take off for P2 and continued to melee and arcane breath the tank while lords and scions were flitting about and AMZs were popping up - it was, frankly, hilarious. Other sources report that non-targetable malygos will take swipes at close targets either on the ground or on disks. No known fix, and quite rare at that, I wouldn't worry about it.

5. P3: The neon pink background that formerly appeared on the P2 to P3 transition now remains for all of P3. Reports that this is causing motion sickness in some players.
This can be fixed by enabling Full Screen Glow effects and Death Effects in players who have one or more off. (Confirmed).

6. Gift of Alexstrasza is only dropping one Heart of Magic for the whole raid, as opposed to being shared loot as it was pre-patch. GM's will allegedly mail you a Heart if you submit a ticket reporting the issue.

6. Issues that have persisted from pre-patch:
A. Sparks will occasionally be too high to be attacked by melee, especially after a vortex phase. This happened on occasion pre-patch, and appears to be happening with greater frequency now - some sparks don't appear to "come down" to the platform after exiting their spawn portals.
B. Malygos continues to be immune to Feign Death, both the Threat and Combat drop components of it. Obviously the combat part isn't intended to work on raid bosses, but the threat component USUALLY IS. It's been our experience that malygos is immune to it for some time, although it appears this is news to some other guilds.
[/i]
C: Phase 3 flame shield continues to intermittently fail to mitigate focus damage.
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Mithriwan
Like a [WoW] Boss...
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Primimäuschen


« Antwort #1 am: 27. Januar 2009, 21:13:46 »

So viele Bugs bei einem Boss?? Oo
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Zacks
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« Antwort #2 am: 27. Januar 2009, 21:22:34 »

Krass, da hat sich Blizz wieder selbst übertroffen.^^
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reality
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« Antwort #3 am: 27. Januar 2009, 22:04:37 »

naja .. bei so'nem major content patch der in so kurzer zeit auf den server geworfen wurde.. da sind 1-2 bugs einfach unvermeidlich^^
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“It's so much easier to see the world in black and white…. Gray? I don't know what to do with gray….”
Claron
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« Antwort #4 am: 27. Januar 2009, 22:30:14 »

naja .. bei so'nem major content patch der in so kurzer zeit auf den server geworfen wurde.. da sind 1-2 bugs einfach unvermeidlich^^

richtig genial wird es, wenn man weiß, da Malygos auf den Testrealms störungsfrei laufen soll. Zeigt irgendwie, das der Code zwischen live und test deutlich variieren muß.
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Lyndoree
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Krümelmonster


« Antwort #5 am: 28. Januar 2009, 08:15:33 »

Mir ist davon auch nur 2 aufgefallen.
Bei den anderen hatten wir wohl Glück oder es ist ein seltener Bug, denn vor allem Nr. 3 führt ja unweigerlich zum wipe.
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